jackofallgeeks: (Gaming)
[personal profile] jackofallgeeks
"...[I]n the CoH universe, there ARE no right handed katana wielders."

I knew I liked this game for a reason.

Date: 2005-10-03 05:30 pm (UTC)
From: [identity profile] xiombarg.livejournal.com
CoH universe?

Date: 2005-10-03 06:17 pm (UTC)
From: [identity profile] jackofallgeeks.livejournal.com
City of Heroes.

The animation modeling that they use assumes a left-foot-forward stance, but traditional asian sword-fighting places the right foot first. If CoH made the models traditional either (a) a character using a Katana power (RFF) along with any other power (LFF) would have a lot of foot-shuffling, leading to lag between attacks, or (b) the programmers would have to re-implement animations for every power a Katana player would use, and then determine which animations to run based on whether this is a Katana player or not.

Instead, they mirrored the stance and made everyone left-handed sword-fighters.

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John Noble

August 2012

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