(no subject)
Apr. 3rd, 2002 02:40 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
"Each has its own funky, mind-altering mechanics that just beg to be used creatively. And, overall, they seem to be relatively cost-efficient for all of the strangeness they offer. Yes, maybe I misjudged cephalids and their blue, big-headed, beady-eyed... tentacled... squirmy...
Nah. They’re still gross."
"Magic is a living, breathing game. The only way to kill it, I argued, wasn’t for R&D to make the wrong decisions, but to keep making the same decisions. The evolution of the game is essential to its survival, which meant that every once in a while it was crucial to do something that the audience didn’t expect. On occasion, we had to throw the players for a loop by doing something they simply couldn’t anticipate. Maybe split cards were this thing and maybe they weren't, but we had to at least give them a chance. We should kill them for not being fun or not playing well. We shouldn’t kill them simply for being different."
-MagicTheGathering.com
Nah. They’re still gross."
"Magic is a living, breathing game. The only way to kill it, I argued, wasn’t for R&D to make the wrong decisions, but to keep making the same decisions. The evolution of the game is essential to its survival, which meant that every once in a while it was crucial to do something that the audience didn’t expect. On occasion, we had to throw the players for a loop by doing something they simply couldn’t anticipate. Maybe split cards were this thing and maybe they weren't, but we had to at least give them a chance. We should kill them for not being fun or not playing well. We shouldn’t kill them simply for being different."
-MagicTheGathering.com