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"Each has its own funky, mind-altering mechanics that just beg to be used creatively. And, overall, they seem to be relatively cost-efficient for all of the strangeness they offer. Yes, maybe I misjudged cephalids and their blue, big-headed, beady-eyed... tentacled... squirmy...
Nah. They’re still gross."

"Magic is a living, breathing game. The only way to kill it, I argued, wasn’t for R&D to make the wrong decisions, but to keep making the same decisions. The evolution of the game is essential to its survival, which meant that every once in a while it was crucial to do something that the audience didn’t expect. On occasion, we had to throw the players for a loop by doing something they simply couldn’t anticipate. Maybe split cards were this thing and maybe they weren't, but we had to at least give them a chance. We should kill them for not being fun or not playing well. We shouldn’t kill them simply for being different."

-MagicTheGathering.com

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John Noble

August 2012

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