Zero to sixty - in 7 turns.
Mar. 28th, 2002 02:31 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The mana acceloration capabilities of Green Magic is just sick. Conceivably, you drop a Forest and a Llanowar Elf on turn one - 2 Mana, 6 cards in hand. Turn two, you drop another Forest and two more Llanowar Elves - 5 Mana, 4 cards. Turn three, you drop another forest and use 4 mana to drop 4 more elves - all Fyndhorn, to keep the deck legal. 10 Mana, 0 cards in hand, all by turn four. If on turn four you draw a forest, great, 11 mana. If you draw just about anything smaller than...hell, with 10 possible mana, I can't THINK of anything you couldn't cast. Turn four, and you could have anything you WANT out in play. That's sick.
I'm one of those "used to" people...
Date: 2002-03-28 10:07 pm (UTC)I'm a big fan of that whole white defense thing. I'm not an offensive type of person. Unless I'm sure I can slaughter them... I like Fireballs. They're fun. :-) I have old cards. :-)
I like White . . .
Date: 2002-03-28 11:30 pm (UTC)...to sum it all up in a Nutshell...
Date: 2002-03-29 11:04 am (UTC)White has the annoying tendancy, though, to not die. Unlike Black, where 'not die' means 'not stay dead', White simply refuses to hit the graveyard. With the dizzying amount of Clerics they have, they can often hold a well-tuned Burn deck at bay, and their nasty habit of 'Protection from Black' is just absurd.
my point exactly...
Date: 2002-03-30 12:59 pm (UTC)