Zero to sixty - in 7 turns.
Mar. 28th, 2002 02:31 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The mana acceloration capabilities of Green Magic is just sick. Conceivably, you drop a Forest and a Llanowar Elf on turn one - 2 Mana, 6 cards in hand. Turn two, you drop another Forest and two more Llanowar Elves - 5 Mana, 4 cards. Turn three, you drop another forest and use 4 mana to drop 4 more elves - all Fyndhorn, to keep the deck legal. 10 Mana, 0 cards in hand, all by turn four. If on turn four you draw a forest, great, 11 mana. If you draw just about anything smaller than...hell, with 10 possible mana, I can't THINK of anything you couldn't cast. Turn four, and you could have anything you WANT out in play. That's sick.
It's True
Date: 2002-03-28 01:29 pm (UTC)The Invasion Block, with it's emphasis on 3-, 4-, and 5-Color decks saw Green's mana production really shine - if you wanted mana, regardless of color, you played Green in your deck. With cards like Overlaid Terrain and Pulse of Llanowar, Color conflicts are not a problem.
For really sick mana in a Mono-Green deck, play Vernal Blood (3G) and Rofellos, Llanowar Emmisary (GG). You can only play one Rofellos, since he's a legend, but if you have him and 4 of the Blooms out, you can get some FIVE GREEN MANA for every forest you control. Green can be powerful, in it's own right.
Re: It's True
Date: 2002-03-28 05:24 pm (UTC)danke sehr!
Ooops
Date: 2002-03-28 07:07 pm (UTC)