jackofallgeeks: (Contemplative)
John Noble ([personal profile] jackofallgeeks) wrote2002-03-28 02:31 am

Zero to sixty - in 7 turns.

The mana acceloration capabilities of Green Magic is just sick. Conceivably, you drop a Forest and a Llanowar Elf on turn one - 2 Mana, 6 cards in hand. Turn two, you drop another Forest and two more Llanowar Elves - 5 Mana, 4 cards. Turn three, you drop another forest and use 4 mana to drop 4 more elves - all Fyndhorn, to keep the deck legal. 10 Mana, 0 cards in hand, all by turn four. If on turn four you draw a forest, great, 11 mana. If you draw just about anything smaller than...hell, with 10 possible mana, I can't THINK of anything you couldn't cast. Turn four, and you could have anything you WANT out in play. That's sick.

[identity profile] rundancefreak.livejournal.com 2002-03-28 09:30 am (UTC)(link)
that's why we *always* have green in our deck.

*Ears Perk* Do you play?

[identity profile] jackofallgeeks.livejournal.com 2002-03-28 01:17 pm (UTC)(link)
Bah, always play Green. You sound like a Timmy, saying that. Blue of Black could easily shut you down. As early as turn one, Blue could COUNTER anything you could cast, and a simple Pestilence will rid the board of those pesky elves. Some handy (no pun intended) Discard, and you'll never draw that Skyshroud Behemoth, and even if you do get it on the feild, even he would fall to Dark Banishing or Terror, and if I Slay it, I don't even lose card advantage. Green can move at sickening speeds, and has some of the largest creatures on the mana curve, but nothing handles creatures like Black. Nothing.

Re: *Ears Perk* Do you play?

[identity profile] rundancefreak.livejournal.com 2002-03-28 05:12 pm (UTC)(link)
of coure i play. anyone in their right mind plays magic. (which goes to show how many idiots we have in the world today, damn them)


and yes, that is exactly why my (current) deck is black blue and green. it makes for some *intersting* games....

Newbie, or Verteran?

[identity profile] jackofallgeeks.livejournal.com 2002-03-28 07:03 pm (UTC)(link)
Lord, you would not BELIEVE the trouble I have finding players. Everyone I know USED to play, but they aren't interested anymore! (On the plus side, I've gotten quite a number of cards really cheaply due to this, heh heh heh). Most newbies I try to recruit end up being frightened of me, too (*coughRachelcough*). personally, I've been playing since the Release of 4th Edition (I think around '95 or '96).

Black-Blue-Green, eh? Using Appocalypse cards? I think that's around when the came out (Taps for B, U, or G) and the Charms, Dragon Legends, Lairs, and Attendants are specifically designed for Tri-Color decks. You could also get some nice Domain effects in there, with and and the like.

I am a Black Mage *bows*, in case you hadn't gathered yet. I have a tendancy to create massive amounts of decks (I have some 16 right now, only 4 or 5 I'm very proud with), but my brainchild as of the moment is a Mono-Black aggressive Threshold deck, loosely based around Mortal Combat. It promises to be a wonderful deck, once I find an opponent...

It's True

[identity profile] jackofallgeeks.livejournal.com 2002-03-28 01:29 pm (UTC)(link)
If you want mana, Green will give it to you. Since the beginning, there have been Llanowar Elves and Wild Growths, and some where along the lines, Fertile Ground got thrown in, allowing you to generate any color mana you wanted. The advent of Quirion Elves did the same thing for elves that the Fertile Ground did for lands, more or less. Later on, Skyshroud Elves and Urborg Elves were introduced, allowing you to basically get any and every color mana you wanted.

The Invasion Block, with it's emphasis on 3-, 4-, and 5-Color decks saw Green's mana production really shine - if you wanted mana, regardless of color, you played Green in your deck. With cards like Overlaid Terrain and Pulse of Llanowar, Color conflicts are not a problem.

For really sick mana in a Mono-Green deck, play Vernal Blood (3G) and Rofellos, Llanowar Emmisary (GG). You can only play one Rofellos, since he's a legend, but if you have him and 4 of the Blooms out, you can get some FIVE GREEN MANA for every forest you control. Green can be powerful, in it's own right.

Re: It's True

[identity profile] rundancefreak.livejournal.com 2002-03-28 05:24 pm (UTC)(link)
i so did not know that, but now that i do i must remember that...heh


danke sehr!

Ooops

[identity profile] jackofallgeeks.livejournal.com 2002-03-28 07:07 pm (UTC)(link)
It should be not Vernal Blood. ^^;;

I'm one of those "used to" people...

[identity profile] starlight1184.livejournal.com 2002-03-28 10:07 pm (UTC)(link)
I used to play...

I'm a big fan of that whole white defense thing. I'm not an offensive type of person. Unless I'm sure I can slaughter them... I like Fireballs. They're fun. :-) I have old cards. :-)

I like White . . .

[identity profile] bsgnome.livejournal.com 2002-03-28 11:30 pm (UTC)(link)
If you want nutshell, I can do nutshell, when I do it right of course. Most of the time I'm experimenting, so my decks don't always do what I'd like them to . . .

...to sum it all up in a Nutshell...

[identity profile] jackofallgeeks.livejournal.com 2002-03-29 11:04 am (UTC)(link)
White Nutshell has never much appealed to me. I'm a more aggressive kinda Wizard. White, generally, is much too passive (though, you toss down a few of those Angels and I'll be happy - especially the Wayward Angel).

White has the annoying tendancy, though, to not die. Unlike Black, where 'not die' means 'not stay dead', White simply refuses to hit the graveyard. With the dizzying amount of Clerics they have, they can often hold a well-tuned Burn deck at bay, and their nasty habit of 'Protection from Black' is just absurd.

my point exactly...

[identity profile] starlight1184.livejournal.com 2002-03-30 12:59 pm (UTC)(link)
White has lots of cool healing stuff. So when I'm just trying to SURVIVE playing you, it comes in handy. :-p

[identity profile] naughtjennifer.livejournal.com 2002-03-28 11:18 pm (UTC)(link)
I prefer fun decks, it doesn't matter what color. I also seem to be the only person in existence who thinks burn was the worst deck type ever created because it's so BORING. I like making decks like a Hydro/Pyroblast-Thought/Chaoslace decks that actually works. If I try I can make rather vicious decks, like my army deck (soldiers, knights, rebels, and crusades) or my Elf Deck (you can kill them, I can bring them back. You only have SO much creature control.)

I like fun decks, too...

[identity profile] jackofallgeeks.livejournal.com 2002-03-29 11:20 am (UTC)(link)
I think that statement is rather inane, considering it's a GAME, and I think even the Pros would get tired of a deck that simply wasn't fun. However, fun is different things to different people. Sometimes, fun is slapping down a counter spell everytime your opponent tries to do something. Sometimes, fun is the ability to blow away anything, including lands, that your opponent does manage to get out. Sometimes, fun is commaniding a limitless hoard of or or . Sometimes, fun is seeing the look on your opponent's face when your creatures just won't stay dead.

And sometimes, fun is playing a deck with cards that people look at you funny for even owning.

As for Burn, I don't see the bordom. I rather like Burn (Red being a close second after Black, and contending with Green and Blue), and really, you have to admit it gets the job done. Agreed, anyone can cast a and kill your , but it's alot more fun to do something creative - like casting a and following up with an , clearing the board (essentially) for just . How can you beat that?