jackofallgeeks: (Contemplative)
John Noble ([personal profile] jackofallgeeks) wrote2002-03-28 02:31 am

Zero to sixty - in 7 turns.

The mana acceloration capabilities of Green Magic is just sick. Conceivably, you drop a Forest and a Llanowar Elf on turn one - 2 Mana, 6 cards in hand. Turn two, you drop another Forest and two more Llanowar Elves - 5 Mana, 4 cards. Turn three, you drop another forest and use 4 mana to drop 4 more elves - all Fyndhorn, to keep the deck legal. 10 Mana, 0 cards in hand, all by turn four. If on turn four you draw a forest, great, 11 mana. If you draw just about anything smaller than...hell, with 10 possible mana, I can't THINK of anything you couldn't cast. Turn four, and you could have anything you WANT out in play. That's sick.

[identity profile] rundancefreak.livejournal.com 2002-03-28 09:30 am (UTC)(link)
that's why we *always* have green in our deck.

I'm one of those "used to" people...

[identity profile] starlight1184.livejournal.com 2002-03-28 10:07 pm (UTC)(link)
I used to play...

I'm a big fan of that whole white defense thing. I'm not an offensive type of person. Unless I'm sure I can slaughter them... I like Fireballs. They're fun. :-) I have old cards. :-)

[identity profile] naughtjennifer.livejournal.com 2002-03-28 11:18 pm (UTC)(link)
I prefer fun decks, it doesn't matter what color. I also seem to be the only person in existence who thinks burn was the worst deck type ever created because it's so BORING. I like making decks like a Hydro/Pyroblast-Thought/Chaoslace decks that actually works. If I try I can make rather vicious decks, like my army deck (soldiers, knights, rebels, and crusades) or my Elf Deck (you can kill them, I can bring them back. You only have SO much creature control.)