jackofallgeeks: (Contemplative)
John Noble ([personal profile] jackofallgeeks) wrote2002-03-28 02:31 am

Zero to sixty - in 7 turns.

The mana acceloration capabilities of Green Magic is just sick. Conceivably, you drop a Forest and a Llanowar Elf on turn one - 2 Mana, 6 cards in hand. Turn two, you drop another Forest and two more Llanowar Elves - 5 Mana, 4 cards. Turn three, you drop another forest and use 4 mana to drop 4 more elves - all Fyndhorn, to keep the deck legal. 10 Mana, 0 cards in hand, all by turn four. If on turn four you draw a forest, great, 11 mana. If you draw just about anything smaller than...hell, with 10 possible mana, I can't THINK of anything you couldn't cast. Turn four, and you could have anything you WANT out in play. That's sick.

...to sum it all up in a Nutshell...

[identity profile] jackofallgeeks.livejournal.com 2002-03-29 11:04 am (UTC)(link)
White Nutshell has never much appealed to me. I'm a more aggressive kinda Wizard. White, generally, is much too passive (though, you toss down a few of those Angels and I'll be happy - especially the Wayward Angel).

White has the annoying tendancy, though, to not die. Unlike Black, where 'not die' means 'not stay dead', White simply refuses to hit the graveyard. With the dizzying amount of Clerics they have, they can often hold a well-tuned Burn deck at bay, and their nasty habit of 'Protection from Black' is just absurd.

my point exactly...

[identity profile] starlight1184.livejournal.com 2002-03-30 12:59 pm (UTC)(link)
White has lots of cool healing stuff. So when I'm just trying to SURVIVE playing you, it comes in handy. :-p