John Noble (
jackofallgeeks) wrote2002-03-28 02:31 am
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Zero to sixty - in 7 turns.
The mana acceloration capabilities of Green Magic is just sick. Conceivably, you drop a Forest and a Llanowar Elf on turn one - 2 Mana, 6 cards in hand. Turn two, you drop another Forest and two more Llanowar Elves - 5 Mana, 4 cards. Turn three, you drop another forest and use 4 mana to drop 4 more elves - all Fyndhorn, to keep the deck legal. 10 Mana, 0 cards in hand, all by turn four. If on turn four you draw a forest, great, 11 mana. If you draw just about anything smaller than...hell, with 10 possible mana, I can't THINK of anything you couldn't cast. Turn four, and you could have anything you WANT out in play. That's sick.
Re: *Ears Perk* Do you play?
and yes, that is exactly why my (current) deck is black blue and green. it makes for some *intersting* games....
Newbie, or Verteran?
Black-Blue-Green, eh? Using Appocalypse cards? I think that's around when the came out (Taps for B, U, or G) and the Charms, Dragon Legends, Lairs, and Attendants are specifically designed for Tri-Color decks. You could also get some nice Domain effects in there, with and and the like.
I am a Black Mage *bows*, in case you hadn't gathered yet. I have a tendancy to create massive amounts of decks (I have some 16 right now, only 4 or 5 I'm very proud with), but my brainchild as of the moment is a Mono-Black aggressive Threshold deck, loosely based around Mortal Combat. It promises to be a wonderful deck, once I find an opponent...